For yesterday and today, some updates and small bug fixes for the game:
the use a different material for some meshes (3d objects): little less quality but faster.
rework for loading somes meshes (faster loading)
rework for loading the sounds (faster loading)
Some important details about Time-Chocolate.
There are often recurring remarks in the chat room after the Time-Chocolate, when players, carrying many coins with them, have been killed by other players (other than the challenger(s) for the victory). They say that these players have nothing to gain from killing them. It is wrong!
During normal games, when coins are lost (,,spawn locks, ) ... they are lost.
But during Chocolate Time, it's different! The lost coins are redistributed during the waves and especially at the last (1:00), the famous "final wave" who redistributes only the last part of the lost coins (if there)
Thus, all players will have something to gain from losing coins to other players, in order to get more coins to the next wave.
The pressure will be greater if the map was monopolized by some player(s) and the other players will have had only crumbs ...
Of course, losing a lot of coins and seeing the victory fly away is never pleasant.
New option for the render. You can select different rates. For those who have difficulty playing because of a bad internet connection or a poor graphics card, this option could be useful.
Example with 3 browsers at the same time and each with a different speed: