This theme is called "improvements of the game", when it should be called "changes in the game" because not all developments are likely to be improvements. I understand that trial and error is important to realize sometimes that things can or can not work correctly and if they improve or not.
About the latest changes that you announce, I'll give you my opinion, which will surely be annoying as usual, but you always have the last word. So better not to be offended. Just listen to the opinions and then act accordingly.
As I told you in the chat, eliminating the offensive character of the bombs is to eliminate action in the game and therefore make it more boring. Complaints about this come from chickens who prefer collection to fun.
On the score and classification. Why prioritize the team game over the individual or vice versa? Is it so difficult to coexist an individual marker and another team?
1- Individual = Number of points (or coins).
2- Team = Sum of the points divided by the number of members in the team.
And the wolf (which I know how much he likes) causes too many fustrations (fun experience below) for being excessively dangerous. It is for me and for fast and experienced players, imagine for those who play modestly. In a way, some maps like that have reduced their size. Is that better for the game? I do not think so.
I do not need an answer to this. Just read, meditate and act accordingly. You have a good day.
New option for the render. You can select different rates. For those who have difficulty playing because of a bad internet connection or a poor graphics card, this option could be useful.
Example with 3 browsers at the same time and each with a different speed: