Improvements/changes of the game


  • administrators

    Currently, the team game is very rudimentary because the game doesn't implement any particular functionality in this sense.

    So players do what they want, play solo, help other players who are starting out, or play as a team.

    In order to improve the team play, the game will improve in the coming weeks.

    On the main lines:
    Each player will able to create his own team and invite other players to join. Max 12 players per team. Creation of a team will cost 10000 satoshis to prevent abus. A team will be seen as a single player for ranking (total coins divise per the number of players in the team) , so, a single player will still able to fight against a team even if it will harder to do; a new challenge. The players of a team will able to land on the team locked spawn(s). If a team wins a list of prizes, prizes will share.


    Nota:For now, nothing is done; I keep thinking about how to implement the team game.


  • administrators

    First step done:

    The website has been updated to manage teams. You have to refresh your cache probably.

    Create a team costs 10 000 satoshis. Max 8 players per team. The set of colors must be unique, except for full white (set of colors by default)

    About the score of the teams, probably it will be according to the Chocolate Time only ( 1 point per game won)

    The manage of the teams works but only for the website side for now.


    Next step: update the game to take account the teams and some modifications for the website about the new Chocolate time ranking.


  • administrators

    In the game, there are normal coins (those set by the game) and coins laid (blocked for a while for the player who has laid them). So you can pick up normal coins, steal laid coins, give laid coins or receive laid coins.

    For the ranking:
    There will be a distinction between the normal and laid coins.

    For a team, the coins laid by their team member will be considered normal between them.

    That is, if players organize themselves as a team but without being in a team, they will not be favored to exchange coins between them.

    Working as a team can offer advantages but also disadvantages. Knowing that the ranking is based on the average number of normal coins collected, a player of the team arriving at the end of the game will lower this considerably this average.

    So, the owner of the team should therefore orchestrate his team and give instructions, organize means of communication for this use. In short, the normal life of a team.


    ps: A coin laid where the blocking time has experienced becomes a normal coin, of course.


  • administrators

    Glad to see the second team created! 😁

    The ChickenTraveler (ChT) team from @Adeleya


    I hope the game will update for the next week. For now and anyways, you can create your team if you want, a good way to debug this part for me.



  • @satosushi said in Teamwork:

    Glad to see the second team created! 😁

    The ChickenTraveler (ChT) team from @Adeleya


    I hope the game will update for the next week. For now and anyways, you can create your team if you want, a good way to debug this part for me.

    Thank you for the greeting and for the opportunity to create a team πŸ˜‡
    We will tryπŸ˜„


    Chocolate time tomorrow and the day after tomorrow will be held in the old format?


  • administrators

    @adeleya : Still the "old" format yes, I hope for the 14th October it will be ok.



  • @satosushi, I understood, thank you


  • administrators

    You can see the skill of each team now in the teams page.

    Of course, refresh your cache because probably your browser is caching files



  • Hello!
    Π‘an you foresee the possibility of creating a team chat, in the game or on the forum?


  • administrators

    @adeleya No. there will be no additional means of communication. But the owner of a team can use his own space of communication (messengers, forum, website, etc).



  • @satosushi said in Teamwork:

    @adeleya No. there will be no additional means of communication. But the owner of a team can use his own space of communication (messengers, forum, website, etc).

    Ok


  • administrators

    @adeleya The chat of the forum can be use as a room for teams. You have an option on the right/top to invite users to join.


  • administrators

    About the earnings:

    Of course, all coins collected (laid or not) will be rewarded .

    • For a single player , no change.

    • For a team: the earning will be shared between each member present, according the time played.

    Example:
    Member A : 100 coins collected during 9 min
    Member B : 20 coins collected during 6 min
    Member C : 10 coins collected during 3 min

    Total coins to share between A/B/C: 130 / Total time: 18 min

    Member A will earn 65 coins (50% of the time)
    Member B will earn 43 coins (33% of the time)
    Member C will earn 21 coins (17% of the time)

    Missing 1 coin? Yep, because values are not rounded.


  • administrators

    About the ranking:

    The sensitive subject is for the Chocolate-Time.

    So, distinction between normal coins and laid coins. Only normal coins are counted.
    The coins laid between team members are considered normal.

    For the ranking, it isn't possible to make the total of the coins collected by a team.

    Averaging seems more equitable. However, this is also a problem.

    If all the players of a team play during the whole duration of the game, it is very good, the average will be reliable. But only if a team member leaves the game quickly, or when other members arrive at the end of the game, the average will be distorted.

    It is therefore necessary to involve the playing time in the calculations. So, no more an average but a speed.

    With the previous example:
    Member A : 100 normal coins collected during 9 min
    Member B : 20 normal coins collected during 6 min
    Member C : 10 normal coins collected during 3 min

    130 coins in 18 minutes gives 7.22 coins/minute.

    The total time can not be less than 3 minutes to avoid situations where a player plays only a few seconds and collects black coins for example (which would give an excessive speed)



  • @satosushi said in Team & teamwork: in progress:

    @adeleya The chat of the forum can be use as a room for teams. You have an option on the right/top to invite users to join.

    Yes, thank you, I made


  • administrators

    The changes have advanced well and may be applied tomorrow or Friday. πŸ™‚

    There will probably be errors or even crashes during this test phase.


    The snap of the teams is made at the beginning of each game, so , all modification bring to the team after the starting will not take effect in game.

    Players not in team will recevei a white skin.

    Team will score only during the Chocolate Time ( +1 per stage won)

    For the map with the spawn-lock features:
    Team members can credit spawns blocked by their team and land on them ( as the owner, spawn counter decreases). Only the owner can unlock it.

    The coins are share at the end, according to the time player by each member.


  • administrators

    Laying allows you to pass the maximum number of coins in the game. Nevertheless, a limit of 800 coins is now fixed. What remains very broad.


  • administrators

    The changes will be applied after noon. Teams will be functional. The game will be in a debugging phase, errors, unexpected behaviors or crashes may take place.

    Please report these errors here. Errors can be seen in the browser console. To open it, CTRL + SHIFT + K (or I), a copied-pasted text will suffice, no need to take a screenshot (not very useful).


  • administrators

    For now, a problem can occur with the furstum (display of the name of player and spawn counter).


  • administrators

    You must see that:

    • the counter of your spawn directly on it
    • the same top (columns)

    0_1507892398304_kyc1.png


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