Improvements/changes of the game
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@satosushi said in Improvements/changes of the game:
Avoid polluting this topic with your usual negative and unpleasant ideas / remarks / comments. THANKS!!
FOR NOTHING !
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I think i will apply a little delay for landmine (3-5 secondes) after the planting to prevent furious bombing of players. The main purpose of landmine is for the defense.
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@satosushi
Does a bomb explode instantly because it changes its nature?
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@berenice No. You plant the landmine, and landmine will be activated after 3-5sec.
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@satosushi and blocking when they want to push you? nothing worth putting a bomb
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@satosushi I hope you meditate it better. Are they land mines or simple palisades? As you created the land mine is a polyvalent element that serves for defense and attack. What reason is there to eliminate one of its characteristics? Just the fact that it bothers the satoshis collectors? The game is more dynamic as it is now and therefore less if the mine loses its offensive value and part of the defensive, because it can not be used to protect itself from a push if the activation is delayed. I hope you do not. And if you do that it will not be long before you undo it. Thanks for your attention.
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@satosushi : Now if we want spawn defence then we will have only one layer of defense and if players come instantly one after another the landmine is of no use they will get out until the mine will be activated
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Is just an idea (for the moment).
I also thought to replace the landmine by what it is finally: a plant, a carnivorous plant.It could be fun.
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This weekend will have been marked by some bugs.
This Saturday, an error occurred during the first Chocolate time map, Islands, causing the crash of the game engine. A teammate credited a spawn from his team and this caused the bug. Hard to reproduce the situation. Anyway, a small modification was made to prevent the engine from crashing if this case still occurred.
This Sunday, another mistake about the teams. The Speed team had 4 teammates although the limit was 3. The team had to be dissolved to restore the situation.
The error is now normally corrected.
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Settings for spawn-lock has been modified. More expensive but more flexible!
Before: 20 coins for 5 hits
Now: 10 coins for 2 hits.
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Auctions: Prize of 10 games instead 18 (still x2 during
days) but +2 auctions per day . Check https://littleworldofsatoshi.com/auction
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Now, your game counter is discounted only if you have collected at least 1 coin in the game.
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A bug has been reported about landmine and spawn-locking, for team usage: a teammate exploded on a landmine of his team , or team spawn(s) didn't detect correctly. Apparently, problem came from the modification of the team configuration, during the booking time. Normally, corrected.
From 24 November, Awards are now only for normal games (ie Chocolate-times are excluded)
The chocolate time is a period of competition. More specifically, the use of landmines is significantly increased, or the dance on the spawns blocked, which can distort the result of the awards.
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Number of teammates per team has been extended to 5. ( like 5 fingers for an hand). Let's try and enjoy!
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Awards for Chocolate-Times only are now available and will start today. The rewards is made the same hour than the normal awards (ie At the end of the week).
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Now, the game identifies the pushers:
- pusher into the sea
- pusher onto a landmine
- pusher against directly a wolf
In addition, those who drown because the breath effect of an explosion too.
The counter for the "Cereal Killer" will be impacted. (tomorrow)
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Since yesterday, the power of wolves has been decreased. No player noticed it, even those who complained about it. Interesting, isn't it?
The counter for the Cereal-Killer is active now.
Some considerations:
- the reaction chain is not studied. It remains simple,
- the name of the pusher is quickly forgotten, so the action must be short.
- If you push a player onto a landmine, the kamikaze counter will not apply for this victim ,
- if you are drowning because the breath of an explosion, the counter of landmine owner will increase
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I did realize that the wolves were less aggressive. But I'm not going to complain about it, that's why I did not say anything.
On the other hand: "If you put a landmine to a player ....." what does this mean?
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"If you push a player onto a landmine" you mean?
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@satosushi I guess it's a translation problem. But I do not understand.I do not understand point number 3